Annotation Interface GameEvent


@Retention(RUNTIME) @Target(METHOD) public @interface GameEvent
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static class 
     
  • Optional Element Summary

    Optional Elements
    Modifier and Type
    Optional Element
    Description
    boolean
    No check player is related or not, so just event will be processed
    [IMPORTANT] If true, state() is ignored
     
  • Element Details

    • forced

      boolean forced
      No check player is related or not, so just event will be processed
      [IMPORTANT] If true, state() is ignored
      Returns:
      Default:
      false
    • state

      Default:
      PLAY