Uses of Annotation Interface
com.minigameworld.managers.event.GameEvent
Packages that use GameEvent
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Uses of GameEvent in com.minigameworld.dev
Methods in com.minigameworld.dev with annotations of type GameEventModifier and TypeMethodDescriptionprotected void
TestGame.onBreakBlock(org.bukkit.event.block.BlockBreakEvent e)
protected void
TestGame.onPlaceBlock(org.bukkit.event.block.BlockPlaceEvent e)
protected void
TestGame.onPlayerInteractEvent(org.bukkit.event.player.PlayerInteractEvent e)
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Uses of GameEvent in com.minigameworld.frames
Methods in com.minigameworld.frames with annotations of type GameEvent -
Uses of GameEvent in com.minigameworld.frames.helpers
Methods in com.minigameworld.frames.helpers with annotations of type GameEventModifier and TypeMethodDescriptionprotected void
MiniGameCustomOption.onBlockBreak(org.bukkit.event.block.BlockBreakEvent e)
protected void
MiniGameCustomOption.onBlockPlace(org.bukkit.event.block.BlockPlaceEvent e)
protected void
MiniGameCustomOption.onChat(org.bukkit.event.player.AsyncPlayerChatEvent e)
protected void
MiniGameCustomOption.onEntityDamageByEntityEvent(org.bukkit.event.entity.EntityDamageByEntityEvent e)
protected void
MiniGameCustomOption.onFoodLevelChange(org.bukkit.event.entity.FoodLevelChangeEvent e)
protected void
MiniGameInventoryManager.onPlayerClickInv(org.bukkit.event.inventory.InventoryClickEvent e)
protected void
MiniGameCustomOption.onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent e)
protected void
MiniGameInventoryManager.onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent e)
protected void
MiniGameInventoryManager.onPlayerDropItem(org.bukkit.event.player.PlayerDropItemEvent e)
protected void
MiniGameCustomOption.onPlayerHurt(org.bukkit.event.entity.EntityDamageEvent e)
protected void
MiniGameInventoryManager.onPlayerResapwn(org.bukkit.event.player.PlayerRespawnEvent e)
protected void
MiniGameCustomOption.onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent e)
protected void
MiniGameInventoryManager.onPlayerSwapHandItem(org.bukkit.event.player.PlayerSwapHandItemsEvent e)