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O
- onBlockBreak(BlockBreakEvent) - Method in class com.minigameworld.dev.GameA
 - onBlockBreak(BlockBreakEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 - onBlockPlace(BlockPlaceEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 - onBreakBlock(BlockBreakEvent) - Method in class com.minigameworld.dev.TestGame
 - onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 - onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.frames.helpers.MiniGameViewManager
 - 
Only each viewers in the same game can read the message when game is in playing
 - onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.frames.TeamBattleMiniGame
 - onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.listeners.GameViewEventListener
 - onCommand(CommandSender, Command, String, String[]) - Method in class com.minigameworld.commands.MiniGameCommand
 - onDisable() - Method in class com.minigameworld.MiniGameWorldMain
 - onEnable() - Method in class com.minigameworld.MiniGameWorldMain
 - onEntityDamageByEntityEvent(EntityDamageByEntityEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 - OneTeam(List<Player>, int) - Constructor for class com.minigameworld.frames.TeamMiniGame.OneTeam
 - onException(MiniGameExceptionEvent) - Method in class com.minigameworld.frames.MiniGame
 - 
Called only in play state and when exception is passed
Exception - onException(MiniGameExceptionEvent) - Method in class com.minigameworld.frames.TeamBattleMiniGame
 - onFakeJoin(Player) - Method in class com.minigameworld.frames.FakeMiniGame
 - onFinish() - Method in class com.minigameworld.frames.MiniGame
 - 
Executed after finish delay end and before the game finished (players remains)
 - onFinishDelay() - Method in class com.minigameworld.frames.MiniGame
 - 
Executed when finish delay starts
 - onFoodLevelChange(FoodLevelChangeEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 - onInventoryEvent(InventoryEvent) - Method in class com.minigameworld.managers.menu.MiniGameMenuManager
 - onJoin(Player) - Method in class com.minigameworld.frames.MiniGame
 - 
Called after the player joined after isolated from the outside
[IMPORTANT] Player state is already saved and now pure state - onLeave(Player) - Method in class com.minigameworld.frames.MiniGame
 - 
Called when the player leave this game before start
[IMPORTANT] Player state is still isolated from the outside (player state will be restored after this method)
[IMPORTANT] Only called before the game starts - onMiniGameExceptionEvent(MiniGameExceptionEvent) - Method in class com.minigameworld.listeners.MiniGameEventListener
 - onMiniGamePlayerJoin(MiniGamePlayerJoinEvent) - Method in class com.minigameworld.frames.FakeMiniGame
 - onMiniGamePlayerJoinTeamMiniGame(MiniGamePlayerJoinEvent) - Method in class com.minigameworld.listeners.MiniGameEventListener
 - 
If minigame is TeamBattleMiniGame and team register mode is "PARTY", limit party entrance
 - onMiniGameStart(MiniGameStartEvent) - Method in class com.minigameworld.listeners.MiniGameEventListener
 - onPlaceBlock(BlockPlaceEvent) - Method in class com.minigameworld.dev.TestGame
 - onPlayerChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 - onPlayerClickInv(InventoryClickEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 - onPlayerClickInvWithFunctionItem(InventoryClickEvent) - Method in class com.minigameworld.listeners.FunctionItemListener
 - onPlayerCommandPreprocess(PlayerCommandPreprocessEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 - onPlayerDeath(PlayerDeathEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 - onPlayerDeath(PlayerDeathEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 - onPlayerDropItem(PlayerDropItemEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 - onPlayerHurt(EntityDamageEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 - onPlayerInteractEvent(PlayerInteractEvent) - Method in class com.minigameworld.dev.TestGame
 - onPlayerInteractWithFunctionItem(PlayerInteractEvent) - Method in class com.minigameworld.listeners.FunctionItemListener
 - onPlayerJoin(PlayerJoinEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 - onPlayerQuit(PlayerQuitEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 - onPlayerResapwn(PlayerRespawnEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 - onPlayerRespawn(PlayerRespawnEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 - onPlayerSwapHandItem(PlayerSwapHandItemsEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 - onPluginDisableEvent(PluginDisableEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 - onRespawn(PlayerRespawnEvent) - Method in class com.minigameworld.frames.helpers.MiniGameViewManager
 - 
Set a minigame location to minigame location
 - onRespawn(PlayerRespawnEvent) - Method in class com.minigameworld.listeners.GameViewEventListener
 - onServerCommandProcess(ServerCommandEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 - onStart() - Method in class com.minigameworld.frames.MiniGame
 - 
Executed immediately after game started
 - onStart() - Method in class com.minigameworld.frames.TeamBattleMiniGame
 - onTabComplete(CommandSender, Command, String, String[]) - Method in class com.minigameworld.commands.MiniGameCommandTabCompleter
 - onTeamPvp(EntityDamageByEntityEvent) - Method in class com.minigameworld.frames.TeamBattleMiniGame
 - onUnview(Player) - Method in class com.minigameworld.frames.MiniGame
 - 
Called before the player unview this game
[IMPORTANT] Player state is still isolated from the outside (player state will be restored after this method) - onView(Player) - Method in class com.minigameworld.frames.MiniGame
 - 
Called after the player enter viewing after isolated from the outside
[IMPORTANT] Player state is already saved and now pure state - openMenu(Player) - Method in class com.minigameworld.api.MiniGameWorld
 - 
Opens Menu GUI
- Can edit Menu with returned inventory instance - openMenu(Player) - Method in class com.minigameworld.managers.menu.MiniGameMenuManager
 - 
Open menu inventory to player
 
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