Index
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O
- onBlockBreak(BlockBreakEvent) - Method in class com.minigameworld.dev.GameA
- onBlockBreak(BlockBreakEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
- onBlockPlace(BlockPlaceEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
- onBreakBlock(BlockBreakEvent) - Method in class com.minigameworld.dev.TestGame
- onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
- onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.frames.helpers.MiniGameViewManager
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Only each viewers in the same game can read the message when game is in playing
- onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.frames.TeamBattleMiniGame
- onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.listeners.GameViewEventListener
- onCommand(CommandSender, Command, String, String[]) - Method in class com.minigameworld.commands.MiniGameCommand
- onDisable() - Method in class com.minigameworld.MiniGameWorldMain
- onEnable() - Method in class com.minigameworld.MiniGameWorldMain
- onEntityDamageByEntityEvent(EntityDamageByEntityEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
- OneTeam(List<Player>, int) - Constructor for class com.minigameworld.frames.TeamMiniGame.OneTeam
- onException(MiniGameExceptionEvent) - Method in class com.minigameworld.frames.MiniGame
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Called only in play state and when exception is passed
Exception
- onException(MiniGameExceptionEvent) - Method in class com.minigameworld.frames.TeamBattleMiniGame
- onFakeJoin(Player) - Method in class com.minigameworld.frames.FakeMiniGame
- onFinish() - Method in class com.minigameworld.frames.MiniGame
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Executed after finish delay end and before the game finished (players remains)
- onFinishDelay() - Method in class com.minigameworld.frames.MiniGame
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Executed when finish delay starts
- onFoodLevelChange(FoodLevelChangeEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
- onInventoryEvent(InventoryEvent) - Method in class com.minigameworld.managers.menu.MiniGameMenuManager
- onJoin(Player) - Method in class com.minigameworld.frames.MiniGame
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Called after the player joined after isolated from the outside
[IMPORTANT] Player state is already saved and now pure state - onLeave(Player) - Method in class com.minigameworld.frames.MiniGame
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Called when the player leave this game before start
[IMPORTANT] Player state is still isolated from the outside (player state will be restored after this method)
[IMPORTANT] Only called before the game starts - onMiniGameExceptionEvent(MiniGameExceptionEvent) - Method in class com.minigameworld.listeners.MiniGameEventListener
- onMiniGamePlayerJoin(MiniGamePlayerJoinEvent) - Method in class com.minigameworld.frames.FakeMiniGame
- onMiniGamePlayerJoinTeamMiniGame(MiniGamePlayerJoinEvent) - Method in class com.minigameworld.listeners.MiniGameEventListener
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If minigame is TeamBattleMiniGame and team register mode is "PARTY", limit party entrance
- onMiniGameStart(MiniGameStartEvent) - Method in class com.minigameworld.listeners.MiniGameEventListener
- onPlaceBlock(BlockPlaceEvent) - Method in class com.minigameworld.dev.TestGame
- onPlayerChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.listeners.CommonEventListener
- onPlayerClickInv(InventoryClickEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
- onPlayerClickInvWithFunctionItem(InventoryClickEvent) - Method in class com.minigameworld.listeners.FunctionItemListener
- onPlayerCommandPreprocess(PlayerCommandPreprocessEvent) - Method in class com.minigameworld.listeners.CommonEventListener
- onPlayerDeath(PlayerDeathEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
- onPlayerDeath(PlayerDeathEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
- onPlayerDropItem(PlayerDropItemEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
- onPlayerHurt(EntityDamageEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
- onPlayerInteractEvent(PlayerInteractEvent) - Method in class com.minigameworld.dev.TestGame
- onPlayerInteractWithFunctionItem(PlayerInteractEvent) - Method in class com.minigameworld.listeners.FunctionItemListener
- onPlayerJoin(PlayerJoinEvent) - Method in class com.minigameworld.listeners.CommonEventListener
- onPlayerQuit(PlayerQuitEvent) - Method in class com.minigameworld.listeners.CommonEventListener
- onPlayerResapwn(PlayerRespawnEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
- onPlayerRespawn(PlayerRespawnEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
- onPlayerSwapHandItem(PlayerSwapHandItemsEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
- onPluginDisableEvent(PluginDisableEvent) - Method in class com.minigameworld.listeners.CommonEventListener
- onRespawn(PlayerRespawnEvent) - Method in class com.minigameworld.frames.helpers.MiniGameViewManager
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Set a minigame location to minigame location
- onRespawn(PlayerRespawnEvent) - Method in class com.minigameworld.listeners.GameViewEventListener
- onServerCommandProcess(ServerCommandEvent) - Method in class com.minigameworld.listeners.CommonEventListener
- onStart() - Method in class com.minigameworld.frames.MiniGame
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Executed immediately after game started
- onStart() - Method in class com.minigameworld.frames.TeamBattleMiniGame
- onTabComplete(CommandSender, Command, String, String[]) - Method in class com.minigameworld.commands.MiniGameCommandTabCompleter
- onTeamPvp(EntityDamageByEntityEvent) - Method in class com.minigameworld.frames.TeamBattleMiniGame
- onUnview(Player) - Method in class com.minigameworld.frames.MiniGame
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Called before the player unview this game
[IMPORTANT] Player state is still isolated from the outside (player state will be restored after this method) - onView(Player) - Method in class com.minigameworld.frames.MiniGame
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Called after the player enter viewing after isolated from the outside
[IMPORTANT] Player state is already saved and now pure state - openMenu(Player) - Method in class com.minigameworld.api.MiniGameWorld
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Opens Menu GUI
- Can edit Menu with returned inventory instance - openMenu(Player) - Method in class com.minigameworld.managers.menu.MiniGameMenuManager
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Open menu inventory to player
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