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O

onBlockBreak(BlockBreakEvent) - Method in class com.minigameworld.dev.GameA
 
onBlockBreak(BlockBreakEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 
onBlockPlace(BlockPlaceEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 
onBreakBlock(BlockBreakEvent) - Method in class com.minigameworld.dev.TestGame
 
onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 
onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.frames.helpers.MiniGameViewManager
Only each viewers in the same game can read the message when game is in playing
onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.frames.TeamBattleMiniGame
 
onChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.listeners.GameViewEventListener
 
onCommand(CommandSender, Command, String, String[]) - Method in class com.minigameworld.commands.MiniGameCommand
 
onDisable() - Method in class com.minigameworld.MiniGameWorldMain
 
onEnable() - Method in class com.minigameworld.MiniGameWorldMain
 
onEntityDamageByEntityEvent(EntityDamageByEntityEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 
OneTeam(List<Player>, int) - Constructor for class com.minigameworld.frames.TeamMiniGame.OneTeam
 
onException(MiniGameExceptionEvent) - Method in class com.minigameworld.frames.MiniGame
Called only in play state and when exception is passed
Exception
onException(MiniGameExceptionEvent) - Method in class com.minigameworld.frames.TeamBattleMiniGame
 
onFakeJoin(Player) - Method in class com.minigameworld.frames.FakeMiniGame
 
onFinish() - Method in class com.minigameworld.frames.MiniGame
Executed after finish delay end and before the game finished (players remains)
onFinishDelay() - Method in class com.minigameworld.frames.MiniGame
Executed when finish delay starts
onFoodLevelChange(FoodLevelChangeEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 
onInventoryEvent(InventoryEvent) - Method in class com.minigameworld.managers.menu.MiniGameMenuManager
 
onJoin(Player) - Method in class com.minigameworld.frames.MiniGame
Called after the player joined after isolated from the outside
[IMPORTANT] Player state is already saved and now pure state
onLeave(Player) - Method in class com.minigameworld.frames.MiniGame
Called when the player leave this game before start
[IMPORTANT] Player state is still isolated from the outside (player state will be restored after this method)
[IMPORTANT] Only called before the game starts
onMiniGameExceptionEvent(MiniGameExceptionEvent) - Method in class com.minigameworld.listeners.MiniGameEventListener
 
onMiniGamePlayerJoin(MiniGamePlayerJoinEvent) - Method in class com.minigameworld.frames.FakeMiniGame
 
onMiniGamePlayerJoinTeamMiniGame(MiniGamePlayerJoinEvent) - Method in class com.minigameworld.listeners.MiniGameEventListener
If minigame is TeamBattleMiniGame and team register mode is "PARTY", limit party entrance
onMiniGameStart(MiniGameStartEvent) - Method in class com.minigameworld.listeners.MiniGameEventListener
 
onPlaceBlock(BlockPlaceEvent) - Method in class com.minigameworld.dev.TestGame
 
onPlayerChat(AsyncPlayerChatEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 
onPlayerClickInv(InventoryClickEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 
onPlayerClickInvWithFunctionItem(InventoryClickEvent) - Method in class com.minigameworld.listeners.FunctionItemListener
 
onPlayerCommandPreprocess(PlayerCommandPreprocessEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 
onPlayerDeath(PlayerDeathEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 
onPlayerDeath(PlayerDeathEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 
onPlayerDropItem(PlayerDropItemEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 
onPlayerHurt(EntityDamageEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 
onPlayerInteractEvent(PlayerInteractEvent) - Method in class com.minigameworld.dev.TestGame
 
onPlayerInteractWithFunctionItem(PlayerInteractEvent) - Method in class com.minigameworld.listeners.FunctionItemListener
 
onPlayerJoin(PlayerJoinEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 
onPlayerQuit(PlayerQuitEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 
onPlayerResapwn(PlayerRespawnEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 
onPlayerRespawn(PlayerRespawnEvent) - Method in class com.minigameworld.frames.helpers.MiniGameCustomOption
 
onPlayerSwapHandItem(PlayerSwapHandItemsEvent) - Method in class com.minigameworld.frames.helpers.MiniGameInventoryManager
 
onPluginDisableEvent(PluginDisableEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 
onRespawn(PlayerRespawnEvent) - Method in class com.minigameworld.frames.helpers.MiniGameViewManager
Set a minigame location to minigame location
onRespawn(PlayerRespawnEvent) - Method in class com.minigameworld.listeners.GameViewEventListener
 
onServerCommandProcess(ServerCommandEvent) - Method in class com.minigameworld.listeners.CommonEventListener
 
onStart() - Method in class com.minigameworld.frames.MiniGame
Executed immediately after game started
onStart() - Method in class com.minigameworld.frames.TeamBattleMiniGame
 
onTabComplete(CommandSender, Command, String, String[]) - Method in class com.minigameworld.commands.MiniGameCommandTabCompleter
 
onTeamPvp(EntityDamageByEntityEvent) - Method in class com.minigameworld.frames.TeamBattleMiniGame
 
onUnview(Player) - Method in class com.minigameworld.frames.MiniGame
Called before the player unview this game
[IMPORTANT] Player state is still isolated from the outside (player state will be restored after this method)
onView(Player) - Method in class com.minigameworld.frames.MiniGame
Called after the player enter viewing after isolated from the outside
[IMPORTANT] Player state is already saved and now pure state
openMenu(Player) - Method in class com.minigameworld.api.MiniGameWorld
Opens Menu GUI
- Can edit Menu with returned inventory instance
openMenu(Player) - Method in class com.minigameworld.managers.menu.MiniGameMenuManager
Open menu inventory to player
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All Classes|All Packages|Constant Field Values